Lies of P Studio Seeks AI Expert to Accelerate Artistic Development for Next Game

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Preview Lies of P Studio Seeks AI Expert to Accelerate Artistic Development for Next Game

Round8 Studio, the developer behind Lies of P, has stirred controversy in the gaming industry by posting a job opening for an “AI Creator.” The primary concern is that this role is within the Video Game Art and Creativity department, indicating a hiring profile aimed at using generative AI to expedite artistic production. The official listing from Neowiz (publisher and developer linked to Lies of P) is even more explicit, seeking an individual capable of leveraging generative AI to maximize artistic process efficiency, enhance visual quality, and develop a proprietary artistic production pipeline for Round8.

Notably, this goes beyond mere generic AI support. The job description outlines tasks such as generating concept drafts for characters and environments using tools like Stable Diffusion and Midjourney, AI-assisted texturing, image-to-3D modeling assistance, asset creation, integrating AI tools into the workflow, training custom models with LoRA and ControlNet, as well as inpainting, outpainting, and upscaling results to a level applicable to real games. This suggests a position intended for integrating AI deeply into the artistic production process, rather than a temporary experimentation role.

Will Lies of P 2 Be Developed with AI Assistance?

The crucial question now is whether these efforts to accelerate the development of a future Round8 Studio game are tied to Lies of P 2. While the job offer doesn’t explicitly state the candidate will work on the sequel, Inven Global reported on May 10, 2026, that the Lies of P sequel has had its prototype approved and entered full-scale development. Furthermore, Neowiz’s own careers page features recommended positions linked to the next Lies of P,” including environment concept artists and level designers.

This development clashes with the perception many players had of Lies of P: a soulslike game heavily praised for its artistic direction, its dark Belle Époque aesthetic, its industrial settings, and its distinct visual identity. Consequently, the reaction isn’t simply “another company using AI,” but a concern that a franchise valued precisely for its art might begin to automate sensitive parts of its creative process. If Round8 integrates AI into its artistic workflow, it’s reasonable to assume that future studio projects could be influenced by AI at various stages.

This news aligns with a broader industry trend. According to the GDC’s 2026 State of the Game Industry report, 36% of industry professionals are already using generative AI in their work, primarily for research, ideation, daily tasks, code assistance, and prototyping. However, acceptance is far from universal, with 52% believing generative AI has a negative impact on the industry, facing particular rejection from visual/technical artists, designers, writers, and programmers.

Steam now requires developers to disclose the use of generative AI in development or within the game itself. This involves differentiating between pre-generated content (art, code, sound, or other elements created with AI assistance) and content generated live during gameplay. Valve has clarified that the primary focus of these disclosures is on the content generated for the game, store, or marketing, rather than efficiency tools. However, it’s important to remember that Steam is preparing its SteamGPT, suggesting that, one way or another, the entire industry will eventually turn to AI.

Round8’s move comes after Neowiz had previously discussed AI with a more cautious approach. In an interview in January 2026, Sean Kim, co-CEO of Neowiz, stated that the company was exploring AI to improve internal productivity, automate routine operational tasks, process test cases, and analyze large data volumes. The new job opening, however, targets the artistic domain much more directly, focusing on the generation or transformation of visual assets.